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Crafting in One Hour One Life allows players to produce tools, food and clothing out of the materials they've gathered. These crafted objects will help the player survive in the wild and build a village. However, some objects have a limited life span and can break with use or deteriorate over time.

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Most crafting is done by picking up one object, then clicking it on another object (Note: In certain recipes, it matters which is the held object). Some objects will change over time, such as a Barrel Cactusregenerating cactus fruit over time. Or a Backpackdecaying into a tattered backpack. Other recipes require various tools and multiple steps to complete.

Like, Subscribe, Share! I have 88 kids to feed! There is a server called two hours one life where everything is stretched out. Also means your a baby for quite a while. Dunno how populated it is. As for other mods, to the best of my knowledge there isnt yet a large modding community. Only other one is a zoom / age tracker / family tracker combo. Remote servers: - bigserver2.onehouronelife.com: 8005::: 50 / 260 - server1.onehouronelife.com: 8005::: 0 / 400 - server2.onehouronelife.com: 8005::: 0.

Onetech is an up-to-date resource for searching ingredients and recipes, as well as tech-trees for crafting. It can also be accessed via the link at the top of the One Hour One Life website

Also see: Starting Guide, Farming, Cooking, Smithing, Building, Medical Treatment

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Tools[edit | edit source]

Basic tools can be made from gathering natural materials from the wild. Like tree branches, plants and stone. More advanced tools require a variety of objects to craft. Others may need knowledge of smithing.

Food[edit | edit source]

Some raw food can be eaten directly, or must be cooked using various tools and appliances such as Hot Coals or an Adobe Oven.

Farming[edit | edit source]

Farming involves domesticating wild plants or animals. Plant crops are acquired by taking seeds or cuttings from wild plants. They require fertile soil, water, and often extra steps to grow. Ponds can be further upgraded into Shallow Well and Deep Well. Soil can be obtained from naturally occurring Fertile Soil Deposits, or produced via composting.

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Hunting/Trapping[edit | edit source]

Wild animals can be killed using certain tools to harvest their products, and their babies taken to domesticate for farming. The most basic form of hunting is using a snare to catch rabbits. In most circumstances, it is better to kill animals in their family form.

Fire-making[edit | edit source]

Fire is used in cooking, keeping babies warm, smithing, and crafting several other objects.

See Fire for full guide.

Building[edit | edit source]

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Building loosely refers to crafting structures, such as an Adobe Kiln, as well as roads and rooms. They are indicators of an advanced civilization.

Wood[edit | edit source]

Adobe[edit | edit source]

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Stone[edit | edit source]

Smithing[edit | edit source]

Smithing refers broadly to crafting objects in a Adobe Kiln or Forge. This is usually done with clay, Iron Ore or Gold Flakes as a base material, and requires kindling or charcoal, and a source of fire. Objects that can be made include tools, rails, lock and keys, crowns, dice and bells

Clothes[edit | edit source]

Clothes are wearable items made from rabbit furs, wool, and other materials. They influence a player's temperature by an insulation percentage and in cold biomes can extend the time in which the hunger meter depletes.

Some purely cosmetic clothing such as Toque Blanche and crowns provide zero insulation. Other items, such as Backpack and aprons provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue. Uniquely, Old Boot is not crafted, but can be fished from an Ice Hole using a Baited Fishing Pole.

Medicine[edit | edit source]

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Medical Treatment uses crafted items to heal wounds inflicted by animals or other players.

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This article may need cleanup to meet quality standards.

Please help improve this if you can. The Discussion page may contain suggestions.
Reason: 'Needs more information (Jan 2019)'


This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: 'Needs more information (Jan 2019)'

Custom Server[edit | edit source]

By default when logging in, the game client will pick a random non-full server from the list and connect. However, a user can set a specific server to join if they desire. This can allow the player to only connect to a specific official server or to connect to a private server.

Go to your game and open the settings. Enable custom server and type “serverX.onehouronelife.com” where X is the desired server number or type in the private server IP. The default port is usually correct though some private servers may need a different value. Default is 8005.

Hard To Quit Mode[edit | edit source]

A simple advanced setting that is presumably useful when the game is run as a demonstration at gaming conferences. The Hard To Quit setting removes all in-game quit buttons except the main menu's, and makes the application's window exit button non-functional. The Esc key no longer opens the control instruction window and by extension the press % to quit. Once the character dies the only option is to be reborn. To exit the application one must open their operating system's task manager and forcibly kill the application.

As always go to your game's folder and open the settings sub-folder. Find the hardToQuitMode.ini file and open it in a text editor. The contents is a single character which should be a 0, for off, or a 1, for on. Any other data and it will default to the off state.


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See Also[edit | edit source]

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